D.A.V.E. Pilot Manual
D.A.V.E. PILOT MANUAL¶
Reborn Robotics is excited to present our newest line of bespoke multi-purpose recreational combat droids — the Defense And Violent Encounter droid, D.A.V.E.!
D.A.V.E. is fully equipped with auto-loading armature support, top-of-the-line armored plating, military-grade jet thrusters, and a luxurious triple-foam, pleather-lined pilot's seat in the color of your choice. Our R&D department has developed a revolutionary weapon configuration specifically to equip D.A.V.E. with an unprecedented level of firepower for one-on-one combat: our patented Softpoints™ system. Congratulations on being alive during such an exciting period of product development!
Each D.A.V.E. can carry a single pilot of typical human(oid) size. While piloting D.A.V.E., the pilot gains the benefits of 15 Armor Points (AP) and standard radiation shielding. If these AP are reduced to 0, D.A.V.E. is rendered inert and inoperable until it can be repaired over the course of 48 hours in a machine bay, hangar, or ship nursery with repair tools, using Mechanical Repair or Industrial Equipment [-].
Additionally, D.A.V.E.'s integrated Jetpack allows movement within Long Range, horizontally and/or vertically, while it is powered. D.A.V.E. requires a Powercell to operate; a fully charged cell can power the unit for 24 hours.
While piloting D.A.V.E., the pilot uses their own Stats and Skills to operate its systems, weapons, and utilities, but does not need to roll to lift objects up to 5,000kg or use the Jetpack, and gains [+] on Strength Checks. D.A.V.E. is also equipped with 12 hours of O2.
DISCLAIMER: Due to corporate code classifications for vessels and military operations (CC105.2.3.x12), D.A.V.E.s are not considered spaceworthy. Under no circumstances should you attempt to operate, pilot, take shelter in, or launch your D.A.V.E. while in the vacuum of space or similar environs. If operating in Zero-G, expect reduced control accuracy ([-] on SPD Checks), diminished air quality (O2 capacity halved), and/or swift & brutal death (rolling a Critical Failure on anything combat-related will result in a catastrophic lethal implosion).
DESIGNING YOUR D.A.V.E.¶
D.A.V.E. has four customizable components: Handhelds, Softpoints™, Utilities, and Paint Jobs. All costs listed are in addition to the base unit construction cost of 20mcr.
1. HANDHELDS
D.A.V.E. is equipped with two Handheld equipment slots. The factory default sets these slots as digijointed effectors, but can be modified in the following ways:
- Melee Handheld (100kcr): Install a standard melee weapon, which replaces the built-in digijointed effector.
- Ranged Handheld (250kcr): Install a standard ranged weapon, which can be toggled to swap between the weapon and the built-in digijointed effectors.
Ranged or ammo-based weapons installed as Handhelds auto-reload over the course of 1 round with no action required on the part of the pilot.
2. SOFTPOINTS™
D.A.V.E. is equipped with one shoulder-mounted Softpoint™ slot, which can be used to install either a Basic or Premium weapon.
Basic Installation (500kcr): Install a standard weapon (sold separately) in a Softpoint™ slot. When installed, the weapon's Range increases by one (Adjacent → Close → Long → Extreme) to a maximum of Extreme and it gains [+] on Damage rolls.
Premium Installation (2mcr): Install one of the following options:
- Acid Slinger: Long. Light. Energy Cells, 1 shot. 2d10 DMG (Corrosive). Affects target & all Close; acid remains a stationary hazard inflicting 1d10 DMG/turn on touch for 1d5 rounds.
- Arc Thrower: Close. Tech. Energy Cells, 3 shots. Smart Lightning® affects 2d5 targets of your choice. 2d10 DMG (Fire & Explosives). Body Save or Stunned for 1 round.
- Coilgun: Extreme. Heavy. Heavy Shells, 4 shots. [+] on attacks if target is ferromagnetic. 5d10 DMG (Gunshot [-]).
- Minigun: Long. Heavy. Heavy Shells, 3 shots. Affects target & all Adjacent. Ignores ≤5 AP. 3d10 DMG (Gunshot).
- Particle Shield: Provides shared 10 AP Cover to all creatures within Close range of D.A.V.E. for 1d5 rounds or until reduced to 0 AP. If reduced to 0 AP, can be recharged with 1 hour's worth of Powercell charge.
- Scrapblaster: Close. Heavy. Special (scrap metal), 1 shot. Ignores AP/Cover. Variable Damage per current AP:
- Target AP 20+: 1d10+1
- Target AP 10–19: 2d10+2
- Target AP 5–9: 3d10+3
- Target AP 0–4: 4d10+4
- Thermite Launcher: Close. Heavy. Heavy Shells, 1 shot. 2d10 DMG (Fire & Explosives). On a hit, target is set on fire (2d10 DMG/round). Hit or miss, the impact area becomes an Adjacent fire hazard for 1d5 rounds; any contact sets creatures/objects on fire.
- Tractor Beam: Close. Heavy. Energy Cells, 4 shots. Body Save [-] or pulled Adjacent to D.A.V.E.
- Ultrasonic Cannon: Long. Tech. Energy Cells, 4 shots. Sanity Save ([-] for Humans) or Stunned for 1d5 rounds.
Ranged or ammo-based weapons installed as Softpoints™ automatically reload over the course of 1 round with no action required on the part of the pilot.
3. UTILITIES
Installed Utilities are integrated into D.A.V.E.'s controls, require no free hands for the pilot to operate, and are protected by D.A.V.E.'s AP. D.A.V.E. has one Utility slot, which can be used to install one of the following options:
Basic Utilities (25kcr)
- Backup Powercell: Doubles charge duration to 48 hours.
- Drink Dispenser: A 50-liter keg with nozzle attachment and 6 magnetic cups. Includes interior and passenger cupholders.
- O2 Reserve: Doubles O2 duration to 24 hours.
- Piggyback Seat: Exposed seat with roll-cage for a single passenger. Grants half of D.A.V.E.'s current AP (rounded down) as Cover for the passenger.
- Short-Range Comms: Allows communication surface-to-surface within 20km. Blocked by Jammers.
- Solar Panel: Fully recharges the D.A.V.E.'s Powercell with 6 hours of in-atmosphere solar exposure (3 hours without atmosphere).
- Storage Locker: Metal storage locker, 2' wide, 1.5' deep, 5' tall. Interior shelves (removable).
Advanced Utilities (50kcr)
- Auto Injector: Auto-injects pilot with Chem dose when preprogrammed with a specific trigger (can be per-Chem). Holds 3 doses (Chems not included).
- Long-Range Comms: Communication device for use in surface-to-ship communication.
- Infrared Array: Allows the pilot to see heat signatures, sometimes up to several hours old.
- Integrated Terminal: Interface which allows the user to hack into external computers and networks, as well as perform standard computational tasks.
- Radio Jammer: When activated, renders all radio signals within Extreme Range incomprehensible.
- Winch: 50m retractable high-tension carbon steel cable with hook. Rated for standard D.A.V.E. 5,000kg loads. Winch requires occasional lubrication.
Premium Utilities (100kcr)
- Cloaking Unit: [+] on Speed Checks to move unseen or evade notice, and obscures D.A.V.E.'s heat signature on infrared sensors.
- Deployable Multipurpose Drone: Chassis-mounted autonomous drone with integrated D.A.V.E. control link. Can fly up to 500m high and 3km from D.A.V.E. for 2 hours, record/transmit audiovisual data, and carry up to 30kg. Can equip up to 2 compatible equipment modules, but cannot equip weaponry. Requires no free hands to operate and can be given simple autonomous commands such as Follow, Scout, Retrieve, Guard, or Return. Fully recharges while docked to D.A.V.E.
- Mag-Treads: Grants a magnetic grip to D.A.V.E., allowing it to easily walk on the exterior of a ship (while docked), metallic landscapes, or any other ferromagnetic surface.
4. PAINT JOBS
COLOR ZONES (25kcr per unique color)
D.A.V.E. has four mix-and-matchable color zones: the Arms, Chassis, Legs, and Visor. Pick any hex code your heart desires!
- Arms: The main color and accent color of D.A.V.E.'s upper appendages and any installed Handhelds.
- Chassis: The main color and accent color of D.A.V.E.'s central compartment where the pilot is seated.
- Legs: The main color and accent color of D.A.V.E.'s lower appendages.
- Visor: The tint on the glass of D.A.V.E.'s viewport visor and the metal accent of its frame.
DECALS & WRAPS (50kcr)
If solid color isn't to your taste, we offer the following full-droid aesthetic wraps:
- Classic Houndstooth
- Country Checkerboard
- Creamy Neapolitan
- Digicode Stripes
- Galaxy Swirl
- Gayest Rainbow
- Octarine Tridecahelix
- Ombre Flames
- Paramilitary Digi-Camo
- Racing Stripes
- Red 7™
- Shooting Stars
- Soothing Seas
- Zoological Zest (animal stripes, spots, scaling, or feather patterns)

